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Description
The Max stage of the sculpt I made of MiniNova earlier in Zbrush. I had to export him to Max so I could tweak the polys, I had a lot of overlap issues with the faces. I detached the fingers and toes to work on them separately and shape out the hands and feet on their own. Once I finish shaping them, I'll apply a symmetry modifier to the whole sculpt, that is after I ditch the symmetry on the body and the cape. It's still very much a work in progress, but hopefully tomorrow it will be finished with modeling(deadline). I will post more when I poly paint him in zbrush.
ALL MATERIALS, CONCEPTS & CHARACTERS COPYRIGHT 2012 MATT STEVANUS
ALL RIGHTS RESERVED
ALL MATERIALS, CONCEPTS & CHARACTERS COPYRIGHT 2012 MATT STEVANUS
ALL RIGHTS RESERVED
Image size
4200x3300px 5.7 MB
Comments45
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What program is that!? BTW BAD @$$!